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CalibrateCamera


Finds the camera intrinsic and extrinsic parameters from the input arrays of image and real-world coordinates. Uses pinhole camera model (perspective camera).

Header:AVL.h

Syntax

C++
C#
 
void avl::CalibrateCamera
(
	const atl::Array<atl::Array<avl::Point3D> >& inObjectPoints,
	const atl::Array<atl::Array<avl::Point2D> >& inImagePoints,
	int inImageWidth,
	int inImageHeight,
	bool inFixPrincipalPoint,
	bool inFixAspectRatio,
	bool inZeroTangentDist,
	atl::Optional<const avl::Matrix&> inInitialCameraMatrix,
	bool inUseRationalModel,
	bool inUseThinPrismModel,
	avl::Matrix& outCameraMatrix,
	avl::LensDistortion& outDistortion,
	atl::Array<float>& outUnitScales,
	atl::Optional<atl::Array<avl::Position3D>&> outCameraPositions = atl::NIL,
	atl::Optional<float&> outError = atl::NIL
)

Parameters

Name Type Range Default Description
inObjectPoints const Array<Array<Point3D> >& Array, for each view: array of 3D points of the calibration pattern.
inImagePoints const Array<Array<Point2D> >& Array, for each view: array of corresponding 2D points in the picture.
inImageWidth int 1 - 640 Image width, only used to initialize camera matrix, not used when inInitialCameraMatrix present.
inImageHeight int 1 - 480 Image height, only used to initialize camera matrix, not used when inInitialCameraMatrix present.
inFixPrincipalPoint bool The principal point is not changed during the global optimization. It stays in the center of the image, or as in the initial camera matrix.
inFixAspectRatio bool The functions considers only fy as a free parameter. The ratio fx/fy stays 1, or as in the initial camera matrix.
inZeroTangentDist bool Tangential distortion coefficients (p_1, p_2) are assumed zero.
inInitialCameraMatrix Optional<const Matrix&> NIL Optional initial camera matrix, required for inFixPrincipalPoint and inFixAspectRatio.
inUseRationalModel bool
inUseThinPrismModel bool
outCameraMatrix Matrix&
outDistortion LensDistortion&
outUnitScales Array<float>& Image scale: px / mm
outCameraPositions Optional<Array<Position3D>&> NIL Positions of cameras in world coordinate system for the views
outError Optional<float&> NIL Final re-projection error value

Description

The coordinates of 3D object points and their corresponding 2D projections in each view must be specified. That may be achieved by using an object with a known geometry and easily detectable feature points. Such an object is called a calibration rig or calibration pattern. One example is a chessboard (see DetectChessboardGrid).

When camera matrix and distortion coefficients are calculated, one can create undistortion maps using CreateUndistortionMap function. These maps can be applied to images using RemapImage.

Remarks

Currently, automatic initialization of intrinsic parameters (when inInitialCameraMatrix is not specified) is only implemented for planar calibration patterns (where Z-coordinates of the object points must be all zeros). 3D calibration rigs can also be used as long as initial camera matrix is provided.

Providing inImageWidth and inImageHeight is important, when inInitialCameraMatrix is not specified. This is used to determine the principal point (part of the initial camera matrix). If this point is assumed to be far from the actual image center, false tangential distortion can be determined by the calibration algorithm. This manifests itself especially when the number of point correspondences is relatively small.

Errors

Error type Description
DomainError Fixing principal point requested, but no initial camera matrix passed in CalibrateCamera.
DomainError Fixing aspect ratio requested, but no initial camera matrix passed in CalibrateCamera.
DomainError Missing inImagePoints or inObjectPoints in CalibrateCamera.
DomainError Inconsistent sizes of inImagePoints and inObjectPoints in CalibrateCamera.
DomainError Error in CalibrateCamera: Error message

See Also

  • AnnotateGridPoints – Select a subset of the given points that forms a grid and assign world plane coordinates to them.
  • CreateUndistortionMap – Computes a spatial transform map for undistorting images from a calibrated camera.
  • DetectChessboardGrid – Detects a chessboard on the image, and returns the points where 4 chessboard squares meet.