Point3D
Description
Represents three-dimensional point in the Cartesian system.
struct Point3D { float x; float y; float z; };
Structure fields and default values (if defined) are described below:
struct Point3D { Real X; Real Y; Real Z; Real X() const { return X; }; Real Y() const { return Y; }; Real Z() const { return Z; }; bool operator == ( const avl::Point3D& rhs ) const { return X == rhs.X && Y == rhs.Y && Z == rhs.Z; } bool operator != ( const avl::Point3D& rhs ) const { return !(operator==(rhs)); } };