Back to Adaptive Vision Studio website

You are here: Start » Filter Reference » Geometry 3D Features

# Geometry 3D Features

Select a filter from the list below.

Icon | Name | Description |
---|---|---|

Box3DCenter | Returns the center of the input box in 3D. | |

Box3DCharacteristicPoint | Returns a characteristic point of a box in 3D. | |

Box3DSurfaceArea | Returns the surface area of the input box in 3D. | |

Box3DVolume | Returns the volume of the input box in 3D. | |

Boxes3DBoundingBox3D_OrNil | Computes the bounding box 3D of given boxes in 3D; returns NIL if the array is empty. | |

BoxesBoundingBox3D | Computes the bounding box 3D of given boxes in 3D. | |

Circle3DArea | Computes the area of a circle in 3D. | |

Circle3DBoundingBox | Computes the smallest box in 3D containing a circle in 3D. | |

Circle3DPerimeterLength | Computes the length of a circle in 3D perimeter. | |

Plane3DNormalVector | Computes the normal vector of a line | |

Plane3DOrientation | Computes the orientation of a plane as angles in the range from 0 to 180 between the plane and coordinate planes. | |

PointsBoundingBox3D | Computes the smallest box in 3D containing an array of points in 3D. | |

PointsBoundingBox3D_OrNil | Computes the smallest box in 3D containing an array of points in 3D; returns NIL if the array is empty. | |

PointsMassCenter3D | Computes the central point of the input points. | |

Segment3DBisector | Computes a plane passing through the center of a segment in 3D at a right angle. | |

Segment3DBoundingBox | Computes the smallest box in 3D containing a segment in 3D. | |

Segment3DCenter | Computes the center point of a segment in 3D. | |

Segment3DLength | Computes the length of a segment in 3D. | |

Segment3DLine | Computes the line in 3D passing through a segment. | |

Segment3DVector | Returns the vector [x2 - x1, y2 - y1, z2 - z1] | |

Vector3DAzimuth | Computes the angle between a 3D vector's projection to the XY plane and the X axis measured toward Y axis, as an angle in the range from 0 to 360. | |

Vector3DElevation | Computes the angle between a 3D vector's projection to the XY plane and itself measured toward Z axis, as an angle in the range from -90 to 90. | |

Vector3DLength | Computes the length of a 3D vector. |