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Geometry 3D Features

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Icon Name Description Modules
Box3DCenter Returns the center of the input box in 3D. Vision3DLite
Box3DCharacteristicPoint Returns a characteristic point of a box in 3D. Vision3DLite
Box3DSurfaceArea Returns the surface area of the input box in 3D. Vision3DLite
Box3DVolume Returns the volume of the input box in 3D. Vision3DLite
Boxes3DBoundingBox3D_OrNil Computes the bounding box 3D of given boxes in 3D; returns NIL if the array is empty. Vision3DLite
BoxesBoundingBox3D Computes the bounding box 3D of given boxes in 3D. Vision3DLite
Circle3DArea Computes the area of a circle in 3D. Vision3DLite
Circle3DBoundingBox Computes the smallest box in 3D containing a circle in 3D. Vision3DLite
Circle3DPerimeterLength Computes the length of a circle in 3D perimeter. Vision3DLite
Plane3DNormalVector Computes the normal vector of a line Vision3DLite
Plane3DOrientation Computes the orientation of a plane as angles in the range from 0 to 180 between the plane and coordinate planes. Vision3DLite
PointsBoundingBox3D Computes the smallest box in 3D containing an array of points in 3D. Vision3DLite
PointsBoundingBox3D_OrNil Computes the smallest box in 3D containing an array of points in 3D; returns NIL if the array is empty. Vision3DLite
PointsMassCenter3D Computes the central point of the input points. Vision3DLite
Segment3DBisector Computes a plane passing through the center of a segment in 3D at a right angle. Vision3DLite
Segment3DBoundingBox Computes the smallest box in 3D containing a segment in 3D. Vision3DLite
Segment3DCenter Computes the center point of a segment in 3D. Vision3DLite
Segment3DLength Computes the length of a segment in 3D. Vision3DLite
Segment3DLine Computes the line in 3D passing through a segment. Vision3DLite
Segment3DVector Returns the vector [x2 - x1, y2 - y1, z2 - z1] Vision3DLite
Vector3DAzimuth Computes the angle between a 3D vector's projection to the XY plane and the X axis measured toward Y axis, as an angle in the range from 0 to 360. Vision3DLite
Vector3DElevation Computes the angle between a 3D vector's projection to the XY plane and itself measured toward Z axis, as an angle in the range from -90 to 90. Vision3DLite
Vector3DLength Computes the length of a 3D vector. Vision3DLite