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Module: Vision3DLite

Computes the orientation of a plane as angles in the range from 0 to 180 between the plane and coordinate planes.

Name Type Description
inPlane Plane3D
outAngleXY Real
outAngleXZ Real
outAngleYZ Real
outPointOnPlane Point3D Projection of the beginning of the coordinate axes on the input plane

Complexity Level

This filter is available on Basic Complexity Level.