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Data Flow
Conditional Processing |
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Icon | Name | Description / Applications | Modules | |
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ChooseByCase | Returns one of the input objects depending on the specified case index. |
FoundationLite | ||
ChooseByPredicate | Returns one of the two input objects depending on the specified condition. E.g. to choose GREEN color to visualize correct objects or RED to visualize defective ones. |
FoundationLite | ||
ChooseByRange | Returns one of the three input objects depending on whether the associated input value falls below, in or above the specified range. E.g. to choose GREEN, YELLOW or RED color for visualization on the basis of three ranges of some value: OK, WARNING, NOK. |
FoundationLite | ||
ClassifyByCase | Separates the elements of the input array into several output arrays, depending on the associated array of case indices. |
FoundationLite | ||
ClassifyByPredicate | Separates the elements of the input array into two output arrays. The first output array contains all the elements for which the associated predicate is True. E.g. creating separate arrays of OK and NOK objects. |
FoundationLite | ||
ClassifyByRange | Separates the elements of the input array into three output arrays, depending on whether the related values fall below, into or above the specified range. E.g. selection of the objects (e.g. blobs) whose associated values (e.g. area) meet the specified minimum and maximum requirements. |
FoundationLite | ||
ConditionalToOptional | Makes it possible to conditionally preprocess data that will be used on an optional input. |
FoundationLite | ||
GroupByCase | Groups the elements of the input array into output arrays, depending on the associated array of case indices. |
FoundationLite | ||
GroupByCase_Synchronized | Groups the elements of the input array into output arrays, depending on the associated array of case indices. Assumes that the range of case indices is continuous and starts at zero. |
FoundationLite | ||
MakeConditional | Checks a condition and: if the condition is True, then it copies the input object to the output; otherwise returns Nil. Introduces conditional data flow on a condition defined by the user. This filter can be used to skip some parts of the program - e.g. when a detected object does not fulfill some quality criteria. |
FoundationLite | ||
MergeBranches | Chooses the first non-Nil object, or reports an error if there is no such object. |
FoundationLite | ||
MergeConditionals | Returns the first not-Nil input object. |
FoundationLite | ||
MergeDefault | Copies an object from a conditional input to an non-conditional output, replacing Nil with a predefined default value. Usually used to create a definite result for the special cases represented by the Nil value. |
FoundationLite | ||
MergeIntoArray | Creates an array from all the non-Nil input elements. |
FoundationLite | ||
OptionalToConditional | Makes it possible to use conditional execution inside macrofilters with optional inputs. |
FoundationLite | ||
SelectByPredicate | Selects the elements from the input array for which the associated predicate is True. |
FoundationLite | ||
SelectByRange | Selects the elements of the input that fall into the specified range. |
FoundationLite | ||
SwapObjects | Swaps two objects depending on the specified condition. |
FoundationLite | ||
Loop Generators |
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Icon | Name | Description / Applications | Modules | |
EnumerateCombinations | In each consecutive iteration produces a consecutive combination of integer numbers. |
FoundationLite | ||
EnumerateElementPairs | Produces a total number of 'inCount1 * inCount2' of pairs of elements. |
FoundationLite | ||
EnumerateElements | In each iteration gets a consecutive element of the input array. |
FoundationLite | ||
EnumerateIntegerPairs | Produces a total number of 'inCount1 * inCount2' of pairs of integer numbers. |
FoundationLite | ||
EnumerateIntegers | In each consecutive iteration produces a consecutive number from an arithmetic sequence. |
FoundationLite | ||
EnumerateRealPairs | Produces a total number of 'inCount1 * inCount2' of pairs of real numbers. |
FoundationLite | ||
EnumerateReals | In each consecutive iteration produces a consecutive number from an arithmetic sequence. |
FoundationLite | ||
Loop | Generates a loop that ends at the first invocation with False on the input. Put this filter into a task that should have a loop, but does not have any other loop generators (e.g. GrabImage). |
FoundationLite | ||
Repeat | Generates a loop that ends at the first invocation with True on the input. Put this filter into a task that should have a loop, but does not have any other loop generators (e.g. GrabImage). |
FoundationLite | ||
Loop Utils |
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Icon | Name | Description / Applications | Modules | |
AccumulateElements | Creates an array from elements appearing in many iterations. |
FoundationLite | ||
CountValueInLoop | Counts value occurrences in all loop iterations. |
FoundationLite | ||
Exit | If the specified condition is true, exits the macrofilter loop. |
FoundationLite | ||
GetPreviousObjects | Returns the current and the previous objects. |
FoundationLite | ||
LastExactlyNObjects | Returns an array of N most recent objects. |
FoundationLite | ||
LastMarkedObject | Returns the last value passed with inCondition set to 'True'. |
FoundationLite | ||
LastMultipleObjects | Returns an array of most recent objects. |
FoundationLite | ||
LastNotNil | Returns the last value passed that existed. |
FoundationLite | ||
LastTwoObjects | Returns the current and the previous object. |
FoundationLite | ||
LoopMaximum | Returns the object for which the associated value was the highest among all iterations. |
FoundationLite | ||
LoopMinimum | Returns the object for which the associated value was the lowest among all iterations. |
FoundationLite | ||
TestObjectChanged | Checks if the input object is different than in the previous iteration. |
FoundationLite | ||
CountConditions | Counts in how many iterations the input condition was met. Typically used to check how many PASS or FAIL cases there were in a cycle. |
FoundationLite | ||
TestFirstIteration | Checks if a loop is in the first iteration. |
FoundationLite |