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Invoke.SmoothImage_DirAndPresence
Smooths the result of GradientDirAndPresenceImage.
Namespace: | Avl |
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Assembly: | AvlNet.dll |
Syntax
C++
C#
public static void SmoothImage_DirAndPresence ( Avl.Image inDirectionsImage, int inRadiusX, Optional<int> inRadiusY, int inQuantizationLevel, int inMinSampleCount, Avl.Image outDirectionsImage )
Parameters
Name | Type | Range | Default | Description | |
---|---|---|---|---|---|
![]() | inDirectionsImage | Avl.Image | |||
![]() | inRadiusX | int | <0, INF> | 1 | Horizontal radius of the kernel (width is 2r+1). Default value: 1. |
![]() | inRadiusY | Atl.Optional<int> | <0, INF> | Vertical radius of the kernel (height is 2r+1). Default value: atl::NIL. | |
![]() | inQuantizationLevel | int | <1, 5> | 5 | Determines angular quantization level; the lower the better but slower. Default value: 5. |
![]() | inMinSampleCount | int | <1, INF> | 1 | A window is evaluated to 0 if it contains less than this number of non-zero pixels. Default value: 1. |
![]() | outDirectionsImage | Avl.Image |