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Converts a point through a perspective projection, parallel to the Z axis.
| Namespace: | Avl | 
|---|---|
| Assembly: | AvlNet.dll | 
Syntax
C++
C#
public static void ProjectPointPerspective ( Avl.Point3D inPoint3D, Avl.Point2D inCenter, Avl.Point3D inFocalPoint, float inFocalLength, out Avl.Point2D outPoint2D )
Parameters
| Name | Type | Range | Default | Description | |
|---|---|---|---|---|---|
![]()  | inPoint3D | Avl.Point3D | |||
![]()  | inCenter | Avl.Point2D | Center of projection, i.e. the target for projected points (x_focal, y_focal, z). | ||
![]()  | inFocalPoint | Avl.Point3D | The camera center, i.e. the point we measure (x, y, z) against. | ||
![]()  | inFocalLength | float | The multiplier for the x and y coordinates, which is divided by z. If negative, projects in opposite direction. | ||
![]()  | outPoint2D | Avl.Point2D | 


