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Invoke.FitCircle3DToHole

Fits a circle to a hole in a plane.

Namespace:Avl
Assembly:AvlNet.dll

Syntax

C++
C#
 
public static void FitCircle3DToHole
(
	Avl.Point3DGrid inPointGrid,
	Optional<Avl.Region> inRoi,
	Avl.MEstimator inPlaneOutlierSuppression,
	float inClippingFactor,
	int inIterationCount,
	Optional<Avl.Plane3D> inInitialPlane,
	Avl.CircleFittingMethod inCircleFittingMethod,
	Optional<Avl.MEstimator> inCircleOutlierSuppression,
	Conditional<Avl.Circle3D> outCircle3D,
	out Avl.Plane3D outPlane,
	Optional<List<Avl.Point3D>> outInliers,
	Optional<List<float>> outDistances,
	Optional<float> outSignedDistanceSum,
	Optional<float> outDistanceSum,
	Optional<List<float>> outSquaredDistances,
	Optional<float> outSquaredDistanceSum
)

Parameters

Name Type Range Default Description
inPointGridAvl.Point3DGrid
inRoiAtl.Optional<Avl.Region>Range of pixels to be processed. Default value: atl::NIL.
inPlaneOutlierSuppressionAvl.MEstimator
inClippingFactorfloat<0.675f, 6.0f>2.5fMultitude of standard deviation within which points are considered inliers. Default value: 2.5f.
inIterationCountint<0, INF>5Number of iterations of outlier suppressing algorithm. Default value: 5.
inInitialPlaneAtl.Optional<Avl.Plane3D>Initial approximation of a plane (if available). Default value: atl::NIL.
inCircleFittingMethodAvl.CircleFittingMethod
inCircleOutlierSuppressionAtl.Optional<Avl.MEstimator>
outCircle3DAtl.Conditional<Avl.Circle3D>Circle fitted to a hole.
outPlaneAvl.Plane3D
outInliersAtl.Optional<System.Collections.Generic.List<Avl.Point3D>>Points matching the computed plane.
outDistancesAtl.Optional<System.Collections.Generic.List<float>>Distances of the input points to a resulting plane.
outSignedDistanceSumAtl.Optional<float>Sum of signed distances of the input points to a resulting plane.
outDistanceSumAtl.Optional<float>Sum of distances of the input points to a resulting plane.
outSquaredDistancesAtl.Optional<System.Collections.Generic.List<float>>Squared distances of the input points to a resulting plane.
outSquaredDistanceSumAtl.Optional<float>Sum of squared distances of the input points to a resulting plane.

See also