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Rotates an array of 3D points with a rotation that transforms the input plane to be parallel to XY plane.
Namespace: | Avl |
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Assembly: | AvlNet.dll |
Syntax
C++
C#
public static void AlignPoint3DArrayToPlane ( List<Avl.Point3D> inPoints, Avl.Plane3D inPlane, List<Avl.Point3D> outPoints, Optional<Avl.Matrix> outTransform, Optional<Avl.Matrix> outInvertedTransform )
Parameters
Name | Type | Range | Default | Description | |
---|---|---|---|---|---|
![]() | inPoints | System.Collections.Generic.List<Avl.Point3D> | |||
![]() | inPlane | Avl.Plane3D | The plane that determines rotation transform. | ||
![]() | outPoints | System.Collections.Generic.List<Avl.Point3D> | |||
![]() | outTransform | Atl.Optional<Avl.Matrix> | Matrix of the transform used to align the input points. | ||
![]() | outInvertedTransform | Atl.Optional<Avl.Matrix> | Matrix of the transform rotating the output points to the input ones. |