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Geometry 3D Features
Select a filter from the list below.
| Icon | Name | Description / Applications | Modules | |
|---|---|---|---|---|
| Box3DCenter |
|
Returns the center of the input box in 3D. |
Vision3DLite | |
| Box3DCharacteristicPoint |
|
Returns a characteristic point of a box in 3D. |
Vision3DLite | |
| Box3DSurfaceArea |
|
Returns the surface area of the input box in 3D. |
Vision3DLite | |
| Box3DVolume |
|
Returns the volume of the input box in 3D. |
Vision3DLite | |
| Boxes3DBoundingBox3D_OrNil |
|
Computes the bounding box 3D of given boxes in 3D; returns NIL if the array is empty. |
Vision3DLite | |
| BoxesBoundingBox3D |
|
Computes the bounding box 3D of given boxes in 3D. |
Vision3DLite | |
| Circle3DArea |
|
Computes the area of a circle in 3D. |
Vision3DLite | |
| Circle3DBoundingBox |
|
Computes the smallest box in 3D containing a circle in 3D. |
Vision3DLite | |
| Circle3DPerimeterLength |
|
Computes the length of a circle in 3D perimeter. |
Vision3DLite | |
| Plane3DNormalVector |
|
Computes the normal vector of a line. |
Vision3DLite | |
| Plane3DOrientation |
|
Computes the orientation of a plane as angles in the range from 0 to 180 between the plane and coordinate planes. |
Vision3DLite | |
| Points3DMedian |
|
Computes the geometric median of the input points. |
Vision3DLite | |
| PointsBoundingBox3D |
|
Computes the smallest box in 3D containing an array of points in 3D. |
Vision3DLite | |
| PointsBoundingBox3D_OrNil |
|
Computes the smallest box in 3D containing an array of points in 3D; returns NIL if the array is empty. |
Vision3DLite | |
| PointsMassCenter3D |
|
Computes the central point of the input points. |
Vision3DLite | |
| Segment3DBisector |
|
Computes a plane passing through the center of a segment in 3D at a right angle. |
Vision3DLite | |
| Segment3DBoundingBox |
|
Computes the smallest box in 3D containing a segment in 3D. |
Vision3DLite | |
| Segment3DCenter |
|
Computes the center point of a segment in 3D. |
Vision3DLite | |
| Segment3DLength |
|
Computes the length of a segment in 3D. |
Vision3DLite | |
| Segment3DLine |
|
Computes the line in 3D passing through a segment. |
Vision3DLite | |
| Segment3DVector |
|
Returns the vector [x2 - x1, y2 - y1, z2 - z1]. |
Vision3DLite | |
| Vector3DAzimuth |
|
Computes the angle between a 3D vector's projection to the XY plane and the X axis measured toward Y axis, as an angle in the range from 0 to 360. |
Vision3DLite | |
| Vector3DElevation |
|
Computes the angle between a 3D vector's projection to the XY plane and itself measured toward Z axis, as an angle in the range from -90 to 90. |
Vision3DLite | |
| Vector3DLength |
|
Computes the length of a 3D vector. |
Vision3DLite | |
| Vectors3DMedian |
|
Computes the geometric median of the input vectors. |
Vision3DLite |
