Back to Adaptive Vision Library websiteYou are here:
Start »
Function Reference »
Surface Features »
SurfaceFlatness
Computes the surface flatness i.e. how thick the surface is according to the input plane.
Syntax
C++
C#
void avl::SurfaceFlatness
(
const avl::Surface& inSurface,
atl::Optional<const avl::Region&> inRoi,
const avl::Plane3D& inPlane,
avl::Point3D& outMaximumPoint1,
avl::Point3D& outMaximumPoint2,
float& outMaximumDistance1,
float& outMaximumDistance2,
float& outFlatness
)
void SurfaceFlatness
(
Surface inSurface,
Region? inRoi,
Plane3D inPlane,
out Point3D outMaximumPoint1,
out Point3D outMaximumPoint2,
out float outMaximumDistance1,
out float outMaximumDistance2,
out float outFlatness
)
Parameters
|
Name |
Type |
Default |
Description |
|
inSurface |
const Surface& |
|
Input surface |
|
inRoi |
Optional<const Region&> |
NIL |
Range of pixels to be processed |
|
inPlane |
const Plane3D& |
|
Input plane |
|
outMaximumPoint1 |
Point3D& |
|
Surface point with the largest distance on one side of the plane |
|
outMaximumPoint2 |
Point3D& |
|
Surface point with the largest distance on the other side of the plane |
|
outMaximumDistance1 |
float& |
|
Distance of the first maximum point from the input plane |
|
outMaximumDistance2 |
float& |
|
Distance of the second maximum point from the input plane |
|
outFlatness |
float& |
|
Difference between two extremal distances of surface points from the input plane |
Errors
Error type |
Description |
DomainError |
No points available to compute surface flatness in SurfaceFlatness. |