Back to Adaptive Vision Library website
You are here: Start » Function Reference » Geometry 3D Constructions » CircleThroughPoints3D
CircleThroughPoints3D
Computes a circle in 3D passing through three noncollinear 3D points.
Header: | AVL.h |
---|
Syntax
C++
C#
void avl::CircleThroughPoints3D ( const avl::Point3D& inPoint1, const avl::Point3D& inPoint2, const avl::Point3D& inPoint3, atl::Conditional<avl::Circle3D>& outCircle3D )
Parameters
Name | Type | Default | Description | |
---|---|---|---|---|
inPoint1 | const Point3D& | |||
inPoint2 | const Point3D& | |||
inPoint3 | const Point3D& | |||
outCircle3D | Conditional<Circle3D>& | Circle in 3D passing through the specified 3D points; or Nil if the points are collinear |