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Module: | FoundationLite |
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Draws ShapeRegion objects on an image with two colors, depending on the status of each ShapeRegion.
Applications
Usually: green or red for pass/fail status.
Name | Type | Description | |
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inImage | Image | Input image |
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inShapeRegions | ShapeRegionDeprecated?Array? | |
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inShapeRegionAlignment | CoordinateSystem2D* | |
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inColorIfTrue | Pixel | |
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inColorIfFalse | Pixel | |
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inConditions | Bool?Array? | |
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inDrawingStyle | DrawingStyle | |
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inForceRgb | Bool | Filter will convert monochromatic image to RGB if needed |
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outImage | Image | Output image |
Hints
- Connect an image source to the inImage input. Drawing will be done on this image.
- If you want to draw on an empty background, use EmptyImage filter before.
- Define inShapeRegions. This will be the primitives to be drawn.
- Define inConditions with the boolean values indicating the class (usually: OK/NOK) for each input primitive.
- Set the inColorIfTrue and inColorIfFalse inputs to define the two colors used for drawing.
- Set inForceRgb to True, if you want to get a 3-channel output regardless of what is on the input.
Examples
![](../../img/filters/DrawShapeRegions_TwoColors.png)
Example usage of the DrawShapeRegions_TwoColors_Deprecated on an empty image.
Errors
This filter can throw an exception to report error. Read how to deal with errors in Error Handling.
List of possible exceptions:
Error type | Description |
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DomainError | Inconsistent input array sizes in DrawShapeRegions_TwoColors_Deprecated. |
Complexity Level
This filter is available on Basic Complexity Level.