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Converts a point through a perspective projection, parallel to the Z axis.

Name Type Description
inPoint3D Point3D
inCenter Point2D Center of projection, i.e. the target for projected points (x_focal, y_focal, z)
inFocalPoint Point3D The camera center, i.e. the point we measure (x, y, z) against
inFocalLength Real The multiplier for the x and y coordinates, which is divided by z. If negative, projects in opposite direction.
outPoint2D Point2D


This filter can throw an exception to report error. Read how to deal with errors in Error Handling.

List of possible exceptions:

Error type Description
DomainError Projected point coplanar with the Focal Point, but not equal to it.

Complexity Level

This filter is available on Basic Complexity Level.