Converts a point through a perspective projection, parallel to the Z axis.
|inCenter||Point2D||Center of projection, i.e. the target for projected points (x_focal, y_focal, z)|
|inFocalPoint||Point3D||The camera center, i.e. the point we measure (x, y, z) against|
|inFocalLength||Real||The multiplier for the x and y coordinates, which is divided by z. If negative, projects in opposite direction.|
This filter can throw an exception to report error. Read how to deal with errors in Error Handling.
List of possible exceptions:
|DomainError||Projected point coplanar with the Focal Point, but not equal to it.|
This filter is available on Basic Complexity Level.