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MirrorSurface
| Header: | AVL.h |
|---|---|
| Namespace: | avl |
| Module: | Vision3DStandard |
Transforms Z coordinate of each surface point to its opposite value.
Syntax
C++
C#
void avl::MirrorSurface ( const avl::Surface& inSurface, avl::Surface& outSurface, atl::Optional<avl::Matrix&> outTransform = atl::NIL )
Parameters
| Name | Type | Default | Description | |
|---|---|---|---|---|
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inSurface | const Surface& | Input surface | |
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outSurface | Surface& | Mirrored surface | |
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outTransform | Optional<Matrix&> | NIL | Matrix of the transform used to mirror the surface |
Optional Outputs
The computation of following outputs can be switched off by passing value atl::NIL to these parameters: outTransform.
Read more about Optional Outputs.
Hardware Acceleration
This operation supports automatic parallelization for multicore and multiprocessor systems.


