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SmoothSurface_Mean
Header: | AVL.h |
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Namespace: | avl |
Module: | Vision3DStandard |
Smooths a surface by averaging heights within a rectangular kernel.
Applications: Usually used for computing features related to local surface "windows". Can be also used for noise removal, but Gauss is superior here.
Syntax
C++
C#
void avl::SmoothSurface_Mean ( const avl::Surface& inSurface, atl::Optional<const avl::Region&> inRoi, avl::KernelShape::Type inKernel, int inRadiusX, atl::Optional<int> inRadiusY, avl::Surface& outSurface )
Parameters
Name | Type | Range | Default | Description | |
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inSurface | const Surface& | |||
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inRoi | Optional<const Region&> | NIL | Range of points to be computed | |
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inKernel | KernelShape::Type | Kernel shape | ||
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inRadiusX | int | 0 - ![]() |
1 | Nearly half of the kernel's width (2*R+1) |
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inRadiusY | Optional<int> | 0 - ![]() |
NIL | Nearly half of the kernel's height (2*R+1), or same as inRadiusX |
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outSurface | Surface& |
Hardware Acceleration
This operation supports automatic parallelization for multicore and multiprocessor systems.
Errors
List of possible exceptions:
Error type | Description |
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DomainError | Region of interest exceeds an input surface in SmoothSurface_Mean. |