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ConvertSurfaceType


Header: AVL.h
Namespace: avl
Module: Vision3DStandard

Changes the point Z coordinate type.

Syntax

C++
C#
 
void avl::ConvertSurfaceType
(
	const avl::Surface& inSurface,
	avl::PlainType::Type inNewPointType,
	atl::Optional<double> inNewZOffset,
	atl::Optional<double> inNewZScale,
	avl::Surface& outSurface
)

Parameters

Name Type Default Description
Input value inSurface const Surface& Input surface
Input value inNewPointType PlainType::Type Point Z coordinate type of the output surface
Input value inNewZOffset Optional<double> NIL Offset along Z axis in output surface
Input value inNewZScale Optional<double> NIL Scale along Z axis in output surface
Output value outSurface Surface& Surface with changed internal surface type

Hardware Acceleration

This operation supports automatic parallelization for multicore and multiprocessor systems.