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Vector3DAzimuth
| Header: | AVL.h |
|---|---|
| Namespace: | avl |
| Module: | Vision3DLite |
Computes the angle between a 3D vector's projection to the XY plane and the X axis measured toward Y axis, as an angle in the range from 0 to 360.
Syntax
C++
C#
void avl::Vector3DAzimuth ( const avl::Vector3D& inVector3D, float& outAzimuth )


