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Ensenso_StartAcquisition_Deprecated


Header: ThirdPartySdk.h
Namespace: avl
Module: ThirdParty

Starts capturing images from an Ensenso camera.

Applications: Typically used for establishing camera connectivity before the first trigger event. Especially important for multiple-camera systems.

Syntax

void avl::Ensenso_StartAcquisition_Deprecated
(
	Ensenso_State& ioState,
	const atl::Optional<atl::String> inDeviceID,
	const atl::Optional<atl::File>& inSettingsFile,
	const atl::Optional<atl::File>& inCalibrationFile,
	const bool inSoftwareTriggered
)

Parameters

Name Type Default Description
Input will be modified ioState Ensenso_State& Object used to maintain state of the function.
Input value inDeviceID const Optional<String> NIL Device identifying number.
Input value inSettingsFile const Optional<File>& NIL Initial grab parameters.
Input value inCalibrationFile const Optional<File>& NIL Initial calibration file.
Input value inSoftwareTriggered const bool False When true, capture will wait for GenerateSoftwareTrigger.

Remarks

Initial parameters

Initial parameters are only set during capture start. To change parameters either restart the stream, or use appropriate Set/Get filters.

Camera identification

When there is only one Ensenso camera connected, the field inDeviceID can be set to Auto. In this situation, the first available camera will be used.

inDeviceID can be used to pick one of multiple cameras connected to the computer. inDeviceID should be set to camera ID.

Camera driver software

This filter is intended to cooperate with cameras using their vendor's SDK. In order to connect with the camera, it is required to install Ensenso SDK software, and uEye driver (same as in IDS camera filters)

Ensenso SDK and uEye driver can be downloaded from the following website: https://www.optonic.com/en/support/download/ensenso-sdk/

Recommended Ensenso SDK version for Aurora Vision Studio usage is 3.5.1419 and uEye driver 4.96.1.

Multithreaded environment

This function is not guaranteed to be thread-safe. When used in multithreaded environment, it has to be manually synchronized.

See Also