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![](../../img/icon/ConvertPixelType.png)
ConvertSurfaceType
Header: | AVL.h |
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Namespace: | avl |
Module: | Vision3DStandard |
Changes the point Z coordinate type.
Syntax
C++
C#
void avl::ConvertSurfaceType ( const avl::Surface& inSurface, avl::PlainType::Type inNewPointType, atl::Optional<double> inNewZOffset, atl::Optional<double> inNewZScale, avl::Surface& outSurface )
Parameters
Name | Type | Default | Description | |
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inSurface | const Surface& | Input surface | |
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inNewPointType | PlainType::Type | Point Z coordinate type of the output surface | |
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inNewZOffset | Optional<double> | NIL | Offset along Z axis in output surface |
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inNewZScale | Optional<double> | NIL | Scale along Z axis in output surface |
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outSurface | Surface& | Surface with changed internal surface type |
Hardware Acceleration
This operation supports automatic parallelization for multicore and multiprocessor systems.