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TransformVector3D
Header: | AVL.h |
---|---|
Namespace: | avl |
Module: | Vision3DLite |
Applies a general transformation expressed by a matrix to a 3D vector.
Syntax
C++
C#
void avl::TransformVector3D ( const avl::Vector3D& inVector3D, const avl::Matrix& inTransform, bool inInverse, avl::Vector3D& outVector3D )
Parameters
Name | Type | Default | Description | |
---|---|---|---|---|
inVector3D | const Vector3D& | |||
inTransform | const Matrix& | Transformation 3x3 or 4x4 matrix | ||
inInverse | bool | Switches to the inverse operation | ||
outVector3D | Vector3D& |
Errors
List of possible exceptions:
Error type | Description |
---|---|
DomainError | Singular matrix not allowed for inverse transform in TransformVector3D. |
DomainError | Transformation matrix size must be 3x3 or 4x4 in TransformVector3D. |