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TransformPoint3DArray


Header: AVL.h
Namespace: avl
Module: Vision3DLite

Applies a general transformation expressed by a matrix to an array of 3D points.

Syntax

C++
C#
 
void avl::TransformPoint3DArray
(
	const atl::Array<avl::Point3D>& inPoints3D,
	const avl::Matrix& inTransform,
	bool inInverse,
	atl::Array<avl::Point3D>& outPoints3D
)

Parameters

Name Type Default Description
Input value inPoints3D const Array<Point3D>&
Input value inTransform const Matrix& Transformation 3x3 or 4x4 matrix
Input value inInverse bool Switches to the inverse operation
Output value outPoints3D Array<Point3D>&

Hardware Acceleration

This operation is optimized for SSE41 technology.

This operation is optimized for AVX2 technology.

This operation is optimized for NEON technology.

This operation supports automatic parallelization for multicore and multiprocessor systems.

Errors

List of possible exceptions:

Error type Description
DomainError Transformation matrix size must be 3x3 or 4x4 in 3D point transform.