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RotatePoint3D
Header: | AVL.h |
---|---|
Namespace: | avl |
Module: | Vision3DLite |
Rotates a 3D point around an axis in 3D.
Syntax
C++
C#
void avl::RotatePoint3D ( const avl::Point3D& inPoint3D, const avl::Line3D& inAxis, float inAngle, bool inInverse, avl::Point3D& outPoint3D, atl::Optional<avl::Matrix&> outTransform = atl::NIL )
Parameters
Name | Type | Default | Description | |
---|---|---|---|---|
inPoint3D | const Point3D& | |||
inAxis | const Line3D& | The rotation axis | ||
inAngle | float | Clockwise angle of rotation | ||
inInverse | bool | Switches to the inverse operation | ||
outPoint3D | Point3D& | |||
outTransform | Optional<Matrix&> | NIL |
In-place Processing
This function supports in-place data processing - you can pass the same reference to inPoint3D and outPoint3D
Read more about In-place Computation.
Optional Outputs
The computation of following outputs can be switched off by passing value atl::NIL
to these parameters: outTransform.
Read more about Optional Outputs.