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MirrorPoint3DArray


Header: AVL.h
Namespace: avl
Module: Vision3DLite

Mirrors each point from the array according to the input plane.

Syntax

C++
C#
 
void avl::MirrorPoint3DArray
(
	const atl::Array<avl::Point3D>& inPoints3D,
	const avl::Plane3D& inPlane,
	atl::Array<avl::Point3D>& outPoints3D,
	atl::Optional<avl::Matrix&> outTransform = atl::NIL
)

Parameters

Name Type Default Description
Input value inPoints3D const Array<Point3D>&
Input value inPlane const Plane3D& The plane being a mirror
Output value outPoints3D Array<Point3D>&
Output value outTransform Optional<Matrix&> NIL Matrix of the transform used to mirror the input points

Optional Outputs

The computation of following outputs can be switched off by passing value atl::NIL to these parameters: outTransform.

Read more about Optional Outputs.

Errors

List of possible exceptions:

Error type Description
DomainError Indefinite plane on input in MirrorPoint3DArray.