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Vector3DAzimuth


Computes the angle between a 3D vector's projection to the XY plane and the X axis measured toward Y axis, as an angle in the range from 0 to 360.

Syntax

C++
C#
 
void avl::Vector3DAzimuth
(
	const avl::Vector3D& inVector3D,
	float& outAzimuth
)

Parameters

Name Type Default Description
inVector3D const Vector3D&
outAzimuth float&