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RotatePoint3DArray
Rotates an array of 3D points around an axis (point+vector) in 3D.
Syntax
C++
C#
void avl::RotatePoint3DArray ( const atl::Array<avl::Point3D>& inPoints, const avl::Vector3D& inAxisVector, const avl::Point3D& inCenter, atl::real inAngle, bool inUseAxisLength, bool inInverse, atl::Array<avl::Point3D>& outPoints )
Parameters
| Name | Type | Default | Description | |
|---|---|---|---|---|
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inPoints | const Array<Point3D>& | ||
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inAxisVector | const Vector3D& | The direction vector of the rotation axis | |
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inCenter | const Point3D& | An arbitrary point on the rotation axis | |
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inAngle | real | Clockwise angle of rotation | |
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inUseAxisLength | bool | Assume axis length to be the rotation angle, ignore inAngle (Rodrigues' Rotation) | |
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inInverse | bool | Switches to the inverse operation | |
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outPoints | Array<Point3D>& |


