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SkipEmptyPoint3DGrid
If the input Point3DGrid has at least one point defined, then it is copied to the output; otherwise Nil is returned.
Header: | AVL.h |
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Syntax
C++
C#
void avl::SkipEmptyPoint3DGrid ( const avl::Point3DGrid& inPoint3DGrid, atl::Conditional<avl::Point3DGrid>& outNotEmptyPoint3DGrid, bool& outIsNotEmpty )
Parameters
Name | Type | Default | Description | |
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inPoint3DGrid | const Point3DGrid& | |||
outNotEmptyPoint3DGrid | Conditional<Point3DGrid>& | A copy of the input grid, if it is not empty, or Nil otherwise | ||
outIsNotEmpty | bool& | Indication if the input grid is not empty |