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This is Filter Equivalent. This function may be present in generated code, but should not be used in hand-written code.
Draws strings (text) on an image with multiple colors.
Header: | AVL.h |
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Syntax
void avs::DrawStrings_Palette ( const avl::Image& inImage, const atl::Conditional<atl::Array<atl::Conditional<atl::String> > >& inStrings, const atl::Conditional<atl::Array<atl::Conditional<avl::Location> > >& inLocations, atl::Optional<const avl::CoordinateSystem2D&> inLocationAlignment, const avl::Anchor2D::Type inLocationAnchor, const atl::Optional<atl::Array<avl::Pixel> >& inColors, const avl::DrawingStyle& inDrawingStyle, float inSize, float inOrientationAngle, const bool inForceRgb, const atl::Optional<avl::Pixel>& inBackgroundColor, avl::Image& outImage )
Parameters
Name | Type | Range | Default | Description | |
---|---|---|---|---|---|
inImage | const Image& | Input image | |||
inStrings | const Conditional<Array<Conditional<String> > >& | { } | String to draw | ||
inLocations | const Conditional<Array<Conditional<Location> > >& | { } | Center point of each string to draw | ||
inLocationAlignment | Optional<const CoordinateSystem2D&> | NIL | |||
inLocationAnchor | const Anchor2D::Type | MiddleCenter | |||
inColors | const Optional<Array<Pixel> >& | NIL | Color for each string to be drawn | ||
inDrawingStyle | const DrawingStyle& | DrawingStyle ( DrawingMode: HighQuality Opacity: 1.0f Thickness: 1.0f Filled: False PointShape: Nil PointSize: 1.0f ) | |||
inSize | float | 10.0 - | 16.0f | Height of a character in pixels | |
inOrientationAngle | float | 0.0f | Orientation of text in degrees | ||
inForceRgb | const bool | True | Filter will convert monochromatic image to RGB if needed | ||
inBackgroundColor | const Optional<Pixel>& | NIL | Color of pixels drawn on image in text row | ||
outImage | Image& | Output image |
Description
The operation draws a strings on the inImage aligning the inLocationAnchor location of the text at the inLocations of the inImage.
The height of the font is fixed and equals 16 pixels.
Hints
- If you want to draw on an empty background, use EmptyImage function before.
- Define inStrings. This will be the primitives to be drawn.
- For each of the strings also define its location by setting the inLocations input.
- If the locations provided on the inLocations input are in a local coordinate system, also set the inLocationAlignment input.
- Set inLocationAnchor do define how each of the strings should be aligned in relation to its location.
- Define the font size by setting the inSize input. Recommended values are: 16, 32, 48, 64.
- Leave the inColors input not set to have all the primitives drawn with random colors. Set a custom array of colors here to decide explicitly how each of the primitives should be drawn.
- Set inForceRgb to True, if you want to get a 3-channel output regardless of what is on the input.
- Set inDrawingStyle to control quality, opacity, thickness, filling, point shapes and sizes.
Examples
See Also
- DrawCircle – Draws a circle on an image.
- DrawLine – Draws a line on an image.
- DrawPath – Draws a path on an image.
- DrawRectangle – Draws a rectangle on an image.