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This is Filter Equivalent. This function may be present in generated code, but should not be used in hand-written code.
Draws coordinate systems on an image with multiple colors.
Header: | AVL.h |
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Syntax
void avs::DrawCoordinateSystems_Palette ( const avl::Image& inImage, const atl::Conditional<atl::Array<atl::Conditional<avl::CoordinateSystem2D> > >& inCoordinateSystems, atl::Optional<const avl::CoordinateSystem2D&> inCoordinateSystemAlignment, const atl::Optional<atl::Array<avl::Pixel> >& inColors, const avl::DrawingStyle& inDrawingStyle, const float inArrowSize, const float inPixelScale, const bool inForceRgb, avl::Image& outImage )
Parameters
Name | Type | Range | Default | Description | |
---|---|---|---|---|---|
inImage | const Image& | Input image | |||
inCoordinateSystems | const Conditional<Array<Conditional<CoordinateSystem2D> > >& | { } | |||
inCoordinateSystemAlignment | Optional<const CoordinateSystem2D&> | NIL | |||
inColors | const Optional<Array<Pixel> >& | NIL | |||
inDrawingStyle | const DrawingStyle& | DrawingStyle ( DrawingMode: HighQuality Opacity: 1.0f Thickness: 1.0f Filled: False PointShape: Nil PointSize: 1.0f ) | |||
inArrowSize | const float | 0.0 - | 5.0f | ||
inPixelScale | const float | 0.0 - | 20.0f | How many pixels long will be axis of a coordinate system with unit scale | |
inForceRgb | const bool | True | Filter will convert monochromatic image to RGB if needed | ||
outImage | Image& | Output image |
Hints
- Define inCoordinateSystems. This will be the primitives to be drawn.
- Leave the inColors input not set to have all the primitives drawn with random colors. Set a custom array of colors here to decide explicitly how each of the primitives should be drawn.
- Set inForceRgb to True, if you want to get a 3-channel output regardless of what is on the input.
- Set inDrawingStyle to control quality, opacity, thickness, filling, point shapes and sizes.