Back to Adaptive Vision Library website
You are here: Start » Function Reference » Geometry 3D Features » Vector3DAzimuth
Vector3DAzimuth
Computes the angle between a 3D vector's projection to the XY plane and the X axis measured toward Y axis, as an angle in the range from 0 to 360.
Header: | AVL.h |
---|
Syntax
C++
C#
void avl::Vector3DAzimuth ( const avl::Vector3D& inVector3D, float& outAzimuth )
Parameters
Name | Type | Default | Description | |
---|---|---|---|---|
inVector3D | const Vector3D& | |||
outAzimuth | float& |