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Computes the direction angle of a vector as an angle in range the from 0 to 360.
Header: | AVL.h |
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Syntax
C++
C#
void avl::VectorDirection ( const avl::Vector2D& inVector, float& outDirection )
Parameters
Name | Type | Default | Description | |
---|---|---|---|---|
inVector | const Vector2D& | |||
outDirection | float& |
Description
Note that because of inaccuracies of floating-point arithmetic, some geometric operations (including this one) may lead to unpredictable results for degenerated cases. In this filter such a case occurs when a zero vector is given on input.