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Computes the direction angle of a vector as an angle in range the from 0 to 360.


void avl::VectorDirection
	const avl::Vector2D& inVector,
	float& outDirection


Name Type Default Description
inVector const Vector2D&
outDirection float&


Note that because of inaccuracies of floating-point arithmetic, some geometric operations (including this one) may lead to unpredictable results for degenerated cases. In this filter such a case occurs when a zero vector is given on input.


VectorDirection performed on a vector with parameters: DeltaX = 10, DeltaY = 10.
outDirection returns 45.