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Anchor3D Structure
Namespace: | AvlNet |
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Assembly: | AVL.NET.TS.dll |
Decides about relative position of object in 3D. Exact behaviour depends on filter being used.
Constructors
Constructor | Description | |
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![]() | Anchor3D(Anchor1D, Anchor1D, Anchor1D) |
Properties
Name | Type | Description | |
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![]() | AnchorX | AvlNet.Anchor1D | Relative X coordinate of position |
![]() | AnchorY | AvlNet.Anchor1D | Relative Y coordinate of position |
![]() | AnchorZ | AvlNet.Anchor1D | Relative Z coordinate of position |
![]() ![]() | Default | AvlNet.Anchor3D | |
![]() | IsDefault | System.Boolean |
Methods
Name | Description | |
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![]() | Equals(AvlNet.Anchor3D) | |
![]() | Equals(object) | Inherited from System.Object |
![]() ![]() | Equals(AvlNet.Anchor3D, AvlNet.Anchor3D) | |
![]() | GetHashCode() | Inherited from System.Object |
![]() | GetType() | Inherited from System.Object |
![]() | ToString() | Inherited from System.Object |