LensDistortion
Description
LensDistortion structure consists of three radial distortion coefficients: k1, k2, k3 and two tangential distortion coefficients: p1, p2.
struct LensDistortion { float k1, k2, p1, p2, k3; LensDistortion() : k1(0), k2(0), p1(0), p2(0), k3(0) {} LensDistortion(float k1, float k2, float p1, float p2, float k3) : k1(k1), k2(k2), p1(p1), p2(p2), k3(k3) {} bool operator == (const LensDistortion& rhs) const; bool operator != (const LensDistortion& rhs) const; };