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Module: | FoundationLite |
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Draws ShapeRegion objects on an image with two colors, depending on the status of each ShapeRegion.
Applications
Usually: green or red for pass/fail status.
Name | Type | Description | |
---|---|---|---|
inImage | Image | Input image | |
inShapeRegions | ShapeRegionDeprecated?Array? | ||
inShapeRegionAlignment | CoordinateSystem2D* | ||
inColorIfTrue | Pixel | ||
inColorIfFalse | Pixel | ||
inConditions | Bool?Array? | ||
inDrawingStyle | DrawingStyle | ||
inForceRgb | Bool | Filter will convert monochromatic image to RGB if needed | |
outImage | Image | Output image |
Hints
- Connect an image source to the inImage input. Drawing will be done on this image.
- If you want to draw on an empty background, use EmptyImage filter before.
- Define inShapeRegions. This will be the primitives to be drawn.
- Define inConditions with the boolean values indicating the class (usually: OK/NOK) for each input primitive.
- Set the inColorIfTrue and inColorIfFalse inputs to define the two colors used for drawing.
- Set inForceRgb to True, if you want to get a 3-channel output regardless of what is on the input.
Examples
Errors
This filter can throw an exception to report error. Read how to deal with errors in Error Handling.
List of possible exceptions:
Error type | Description |
---|---|
DomainError | Inconsistent input array sizes in DrawShapeRegions_TwoColors_Deprecated. |
Complexity Level
This filter is available on Basic Complexity Level.