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Module: | FoundationLite |
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Draws ShapeRegion objects on an image with multiple colors.
Name | Type | Description | |
---|---|---|---|
inImage | Image | Input image | |
inShapeRegions | ShapeRegionDeprecated?Array? | ||
inShapeRegionAlignment | CoordinateSystem2D* | ||
inColors | PixelArray* | ||
inDrawingStyle | DrawingStyle | ||
inForceRgb | Bool | Filter will convert monochromatic image to RGB if needed | |
outImage | Image | Output image |
Hints
- Connect an image source to the inImage input. Drawing will be done on this image.
- If you want to draw on an empty background, use EmptyImage filter before.
- Define inShapeRegions. This will be the primitives to be drawn.
- Leave the inColors input not set to have all the primitives drawn with random colors. Set a custom array of colors here to decide explicitly how each of the primitives should be drawn.
- Set inForceRgb to True, if you want to get a 3-channel output regardless of what is on the input.
Examples
Complexity Level
This filter is available on Advanced Complexity Level.