You are here: Start » Filter Reference » Geometry 3D » Geometry 3D Features
Geometry 3D Features
Select a filter from the list below.
| Icon | Name | Description / Applications | Modules | |
|---|---|---|---|---|
| Box3DCenter |  
 | 
		Returns the center of the input box in 3D.  | 
		Vision3DLite | |
| Box3DCharacteristicPoint |  
 | 
		Returns a characteristic point of a box in 3D.  | 
		Vision3DLite | |
| Box3DSurfaceArea |  
 | 
		Returns the surface area of the input box in 3D.  | 
		Vision3DLite | |
| Box3DVolume |  
 | 
		Returns the volume of the input box in 3D.  | 
		Vision3DLite | |
| Boxes3DBoundingBox3D_OrNil |  
 | 
		Computes the bounding box 3D of given boxes in 3D; returns NIL if the array is empty.  | 
		Vision3DLite | |
| BoxesBoundingBox3D |  
 | 
		Computes the bounding box 3D of given boxes in 3D.  | 
		Vision3DLite | |
| Circle3DArea |  
 | 
		Computes the area of a circle in 3D.  | 
		Vision3DLite | |
| Circle3DBoundingBox |  
 | 
		Computes the smallest box in 3D containing a circle in 3D.  | 
		Vision3DLite | |
| Circle3DPerimeterLength |  
 | 
		Computes the length of a circle in 3D perimeter.  | 
		Vision3DLite | |
| Plane3DNormalVector |  
 | 
		Computes the normal vector of a line.  | 
		Vision3DLite | |
| Plane3DOrientation |  
 | 
		Computes the orientation of a plane as angles in the range from 0 to 180 between the plane and coordinate planes.  | 
		Vision3DLite | |
| Points3DMedian |  
 | 
		Computes the geometric median of the input points.  | 
		Vision3DLite | |
| PointsBoundingBox3D |  
 | 
		Computes the smallest box in 3D containing an array of points in 3D.  | 
		Vision3DLite | |
| PointsBoundingBox3D_OrNil |  
 | 
		Computes the smallest box in 3D containing an array of points in 3D; returns NIL if the array is empty.  | 
		Vision3DLite | |
| PointsMassCenter3D |  
 | 
		Computes the central point of the input points.  | 
		Vision3DLite | |
| Segment3DBisector |  
 | 
		Computes a plane passing through the center of a segment in 3D at a right angle.  | 
		Vision3DLite | |
| Segment3DBoundingBox |  
 | 
		Computes the smallest box in 3D containing a segment in 3D.  | 
		Vision3DLite | |
| Segment3DCenter |  
 | 
		Computes the center point of a segment in 3D.  | 
		Vision3DLite | |
| Segment3DLength |  
 | 
		Computes the length of a segment in 3D.  | 
		Vision3DLite | |
| Segment3DLine |  
 | 
		Computes the line in 3D passing through a segment.  | 
		Vision3DLite | |
| Segment3DVector |  
 | 
		Returns the vector [x2 - x1, y2 - y1, z2 - z1].  | 
		Vision3DLite | |
| Vector3DAzimuth |  
 | 
		Computes the angle between a 3D vector's projection to the XY plane and the X axis measured toward Y axis, as an angle in the range from 0 to 360.  | 
		Vision3DLite | |
| Vector3DElevation |  
 | 
		Computes the angle between a 3D vector's projection to the XY plane and itself measured toward Z axis, as an angle in the range from -90 to 90.  | 
		Vision3DLite | |
| Vector3DLength |  
 | 
		Computes the length of a 3D vector.  | 
		Vision3DLite | |
| Vectors3DMedian |  
 | 
		Computes the geometric median of the input vectors.  | 
		Vision3DLite | 
