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TransformPoint3D
| Header: | AVL.h |
|---|---|
| Namespace: | avl |
| Module: | Vision3DLite |
Applies a general transformation expressed by a matrix to a 3D point.
Syntax
C++
C#
void avl::TransformPoint3D ( const avl::Point3D& inPoint3D, const avl::Matrix& inTransform, bool inInverse, avl::Point3D& outPoint3D )
Parameters
| Name | Type | Default | Description | |
|---|---|---|---|---|
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inPoint3D | const Point3D& | ||
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inTransform | const Matrix& | Transformation 3x3 or 4x4 matrix | |
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inInverse | bool | Switches to the inverse operation | |
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outPoint3D | Point3D& |
Errors
List of possible exceptions:
| Error type | Description |
|---|---|
| DomainError | Transformation matrix size must be 3x3 or 4x4 in 3D point transform. |


