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Brick destroy (Game)

Macrofilter Main

Macrofilter ObstaclesCollisions

Macrofilter MovePalletWithClipping

Macrofilter HandleMovement

Macrofilter HandleCollisions

Macrofilter CheckForFailure

Macrofilter DrawScene(True)

Macrofilter DrawScene(False)

Macrofilter GameLoop

Used Filters

Icon Name Description
RegionIntersection Computes the common part of two regions.
DrawCircles_SingleColor Draws circles on an image with a single color.
CreateCircleRegion Creates a circular region corresponding to a given circle.
DilateRegion Making the region thicker or filling-in small holes within it.
GetKeyboardKeyState Checks if the specified keyboard key is down and if it is toggled.
DrawRegions_MultiColor Draws regions on an image with multiple colors.
DrawStrings_MultiColor Draws strings (text) on an image with multiple colors.
RegionDifference Computes a region containing pixels from the first input region but not from the second input region.
TranslateRegion Translates a region by a given number of pixels along each axis.
RegionBoundingBox Computes the smallest box containing a region.
CreateBoxRegion Creates a rectangular region corresponding to a given box.
ClassifyByRange E.g. selection of the objects (e.g. blobs) whose associated values (e.g. area) meet the specified minimum and maximum requirements.
Loop Put this filter into a task that should have a loop, but does not have any other loop generators (e.g. GrabImage).
CreateIntegerSequence Creates an arithmetic sequence of integer numbers.
DrawRegions_SingleColor Draws regions on an image with a single color.
EmptyImage Most typically used to prepare a background for image drawing tools.

Further Readings

  • Blob Analysis - Article presents detailed information about the Blob Analysis technique.