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Geometry 3D Features

Icon Name Description / Applications Modules
Box3DCenter

Returns the center of the input box in 3D.

Vision3DLite
Box3DCharacteristicPoint

Returns a characteristic point of a box in 3D.

Vision3DLite
Box3DSurfaceArea

Returns the surface area of the input box in 3D.

Vision3DLite
Box3DVolume

Returns the volume of the input box in 3D.

Vision3DLite
Boxes3DBoundingBox3D_OrNil

Computes the bounding box 3D of given boxes in 3D; returns NIL if the array is empty.

Vision3DLite
BoxesBoundingBox3D

Computes the bounding box 3D of given boxes in 3D.

Vision3DLite
Circle3DArea

Computes the area of a circle in 3D.

Vision3DLite
Circle3DBoundingBox

Computes the smallest box in 3D containing a circle in 3D.

Vision3DLite
Circle3DPerimeterLength

Computes the length of a circle in 3D perimeter.

Vision3DLite
Plane3DNormalVector

Computes the normal vector of a line.

Vision3DLite
Plane3DOrientation

Computes the orientation of a plane as angles in the range from 0 to 180 between the plane and coordinate planes.

Vision3DLite
PointsBoundingBox3D

Computes the smallest box in 3D containing an array of points in 3D.

Vision3DLite
PointsBoundingBox3D_OrNil

Computes the smallest box in 3D containing an array of points in 3D; returns NIL if the array is empty.

Vision3DLite
PointsMassCenter3D

Computes the central point of the input points.

Vision3DLite
Segment3DBisector

Computes a plane passing through the center of a segment in 3D at a right angle.

Vision3DLite
Segment3DBoundingBox

Computes the smallest box in 3D containing a segment in 3D.

Vision3DLite
Segment3DCenter

Computes the center point of a segment in 3D.

Vision3DLite
Segment3DLength

Computes the length of a segment in 3D.

Vision3DLite
Segment3DLine

Computes the line in 3D passing through a segment.

Vision3DLite
Segment3DVector

Returns the vector [x2 - x1, y2 - y1, z2 - z1].

Vision3DLite
Vector3DAzimuth

Computes the angle between a 3D vector's projection to the XY plane and the X axis measured toward Y axis, as an angle in the range from 0 to 360.

Vision3DLite
Vector3DElevation

Computes the angle between a 3D vector's projection to the XY plane and itself measured toward Z axis, as an angle in the range from -90 to 90.

Vision3DLite
Vector3DLength

Computes the length of a 3D vector.

Vision3DLite