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	You are here: Start » Function Reference » Geometry 2D Features » VectorDirection
Computes the direction angle of a vector as an angle in range the from 0 to 360.
Syntax
C++
C#
void avl::VectorDirection ( const avl::Vector2D& inVector, float& outDirection )
Parameters
| Name | Type | Default | Description | |
|---|---|---|---|---|
|  | inVector | const Vector2D& | ||
|  | outDirection | float& | 
Description
Note that because of inaccuracies of floating-point arithmetic, some geometric operations (including this one) may lead to unpredictable results for degenerated cases. In this filter such a case occurs when a zero vector is given on input.
Examples
|  | 
VectorDirection performed on a vector with parameters: DeltaX = 10, DeltaY = 10.
outDirection returns 45.

 
 
