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RegionPerimeterLength
Computes the length of the input region perimeter.
Syntax
C++
C#
void avl::RegionPerimeterLength ( const avl::Region& inRegion, float& outPerimeterLength )
Parameters
Name | Type | Default | Description | |
---|---|---|---|---|
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inRegion | const Region& | Input region | |
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outPerimeterLength | float& |
Description
The operation computes the perimeter length of a region shape. Because regions are pixel-precise, the literal computation of the length of the region contour would lead to the overestimation of the diagonal edges. Therefore, the filter employs the following equation to approximate the result:
Where
- sides denotes the number of pixel sides adjacent to the region background
- vertices is the number of turns to right during clockwise walk along the pixel sides of the region boundary
- a, b are constants defined as follows:

To compute the actual contour of the region, one can use RegionContours filter.
Examples
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RegionPerimeterLength run on the sample region (circular region of radius 100) computes outPerimeterLength = 627.382, while the actual perimeter of the perfect circle of radius 100 is 628.318 .