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ResaturateImage


Sets pixels below the low value to minimum, above the high value to maximum, and interpolates the rest.

Syntax

C++
C#
 
void avl::ResaturateImage
(
	const avl::Image& inImage,
	atl::Optional<const avl::Region&> inRoi,
	float inLowValue,
	float inHighValue,
	avl::Image& outImage
)

Parameters

Name Type Default Description
inImage const Image& Input image
inRoi Optional<const Region&> NIL Range of pixels to be processed
inLowValue float 64.0f The value that will be changed to minimum (usually 0)
inHighValue float 192.0f The value that will be changed to maximum (usually 255)
outImage Image& Output image

In-place Processing

This function supports in-place data processing - you can pass the same reference to inImage and outImage

Hardware Acceleration

This operation is optimized for SSE2 technology for pixels of types: UINT8, SINT16.

This operation supports automatic parallelization for multicore and multiprocessor systems.