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DrawVectors_SingleColor


This is Filter Equivalent. This function may be present in generated code, but should not be used in hand-written code.

Draws vectors on an image with a single color.

Syntax

void avs::DrawVectors_SingleColor
(
	const avl::Image& inImage,
	const atl::Conditional<atl::Array<atl::Conditional<avl::Vector2D> > >& inVectors,
	const atl::Conditional<atl::Array<atl::Conditional<avl::Point2D> > >& inInitialPoints,
	atl::Optional<const avl::CoordinateSystem2D&> inVectorAlignment,
	const avl::Pixel& inColor,
	const avl::DrawingStyle& inDrawingStyle,
	float inHeadSize,
	const bool inForceRgb,
	avl::Image& outImage
)

Parameters

Name Type Default Description
inImage const Image& Input image
inVectors const Conditional<Array<Conditional<Vector2D> > >& { }
inInitialPoints const Conditional<Array<Conditional<Point2D> > >& { }
inVectorAlignment Optional<const CoordinateSystem2D&> NIL
inColor const Pixel&
inDrawingStyle const DrawingStyle& DrawingStyle ( DrawingMode: HighQuality Opacity: 1.0f Thickness: 1.0f Filled: False PointShape: Nil PointSize: 1.0f )
inHeadSize float 5.0f
inForceRgb const bool True Filter will convert monochromatic image to RGB if needed
outImage Image& Output image

Hints

  • Define inVectors. This will be the primitives to be drawn.
  • Define inColor. Please note, that on an N-channel image only first N components of the color will be used.
  • Set inForceRgb to True, if you want to get a 3-channel output regardless of what is on the input.
  • Set inDrawingStyle to control quality, opacity, thickness, filling, point shapes and sizes.

Examples

Example usage of the DrawVectors_SingleColor on an empty image.