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DrawStrings_Palette


This is Filter Equivalent. This function may be present in generated code, but should not be used in hand-written code.

Draws strings (text) on an image with multiple colors.

Syntax

void avs::DrawStrings_Palette
(
	const avl::Image& inImage,
	const atl::Conditional<atl::Array<atl::Conditional<atl::String> > >& inStrings,
	const atl::Conditional<atl::Array<atl::Conditional<avl::Location> > >& inLocations,
	atl::Optional<const avl::CoordinateSystem2D&> inLocationAlignment,
	const avl::Anchor2D::Type inLocationAnchor,
	const atl::Optional<atl::Array<avl::Pixel> >& inColors,
	const avl::DrawingStyle& inDrawingStyle,
	float inSize,
	float inOrientationAngle,
	const bool inForceRgb,
	const atl::Optional<avl::Pixel>& inBackgroundColor,
	avl::Image& outImage
)

Parameters

Name Type Range Default Description
inImage const Image& Input image
inStrings const Conditional<Array<Conditional<String> > >& { } String to draw
inLocations const Conditional<Array<Conditional<Location> > >& { } Center point of each string to draw
inLocationAlignment Optional<const CoordinateSystem2D&> NIL
inLocationAnchor const Anchor2D::Type MiddleCenter
inColors const Optional<Array<Pixel> >& NIL Color for each string to be drawn
inDrawingStyle const DrawingStyle& DrawingStyle ( DrawingMode: HighQuality Opacity: 1.0f Thickness: 1.0f Filled: False PointShape: Nil PointSize: 1.0f )
inSize float 10.0 - 16.0f Height of a character in pixels
inOrientationAngle float 0.0f Orientation of text in degrees
inForceRgb const bool True Filter will convert monochromatic image to RGB if needed
inBackgroundColor const Optional<Pixel>& NIL Color of pixels drawn on image in text row
outImage Image& Output image

Description

The operation draws a strings on the inImage aligning the inLocationAnchor location of the text at the inLocations of the inImage. The height of the font is fixed and equals 16 pixels.

Hints

  • If you want to draw on an empty background, use EmptyImage function before.
  • Define inStrings. This will be the primitives to be drawn.
  • For each of the strings also define its location by setting the inLocations input.
  • If the locations provided on the inLocations input are in a local coordinate system, also set the inLocationAlignment input.
  • Set inLocationAnchor do define how each of the strings should be aligned in relation to its location.
  • Define the font size by setting the inSize input. Recommended values are: 16, 32, 48, 64.
  • Leave the inColors input not set to have all the primitives drawn with random colors. Set a custom array of colors here to decide explicitly how each of the primitives should be drawn.
  • Set inForceRgb to True, if you want to get a 3-channel output regardless of what is on the input.
  • Set inDrawingStyle to control quality, opacity, thickness, filling, point shapes and sizes.

Examples

Example usage of the DrawStrings_Palette on an empty image.

See Also