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This is Filter Equivalent. This function may be present in generated code, but should not be used in hand-written code.
Draws ShapeRegion objects on an image with a single color.
Syntax
void avs::DrawShapeRegions_SingleColor ( const avl::Image& inImage, const atl::Conditional<atl::Array<atl::Conditional<avl::ShapeRegion> > >& inShapeRegions, atl::Optional<const avl::CoordinateSystem2D&> inShapeRegionAlignment, const avl::Pixel& inColor, const avl::DrawingStyle& inDrawingStyle, const bool inForceRgb, avl::Image& outImage )
Parameters
Name | Type | Default | Description | |
---|---|---|---|---|
inImage | const Image& | Input image | ||
inShapeRegions | const Conditional<Array<Conditional<ShapeRegion> > >& | { } | ||
inShapeRegionAlignment | Optional<const CoordinateSystem2D&> | NIL | ||
inColor | const Pixel& | |||
inDrawingStyle | const DrawingStyle& | |||
inForceRgb | const bool | True | Filter will convert monochromatic image to RGB if needed | |
outImage | Image& | Output image |
Hints
- Define inShapeRegions. This will be the primitives to be drawn.
- Define inColor. Please note, that on an N-channel image only first N components of the color will be used.
- Set inForceRgb to True, if you want to get a 3-channel output regardless of what is on the input.