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Point3DGridHole
Finds a biggest hole in a given section of point cloud.
Syntax
C++
C#
void avl::Point3DGridHole ( const avl::Point3DGrid& inPointGrid, atl::Optional<const avl::Region&> inRoi, avl::MEstimator::Type inPlaneOutlierSuppression, float inClippingFactor, int inIterationCount, atl::Optional<avl::Plane3D&> inInitialPlane, atl::Conditional<avl::Region>& outHoleRegion, atl::Conditional<avl::Point3D>& outHoleCenter, avl::Plane3D& outPlane, atl::Optional<atl::Array<avl::Point3D>&> outInliers = atl::NIL, atl::Optional<atl::Array<float>&> outDistances = atl::NIL, atl::Optional<float&> outSignedDistanceSum = atl::NIL, atl::Optional<float&> outDistanceSum = atl::NIL, atl::Optional<atl::Array<float>&> outSquaredDistances = atl::NIL, atl::Optional<float&> outSquaredDistanceSum = atl::NIL )
Parameters
Name | Type | Range | Default | Description | |
---|---|---|---|---|---|
inPointGrid | const Point3DGrid& | ||||
inRoi | Optional<const Region&> | NIL | Range of pixels to be processed | ||
inPlaneOutlierSuppression | MEstimator::Type | ||||
inClippingFactor | float | 0.675 - 6.0 | 2.5f | Multitude of standard deviation within which points are considered inliers | |
inIterationCount | int | 0 - | 5 | Number of iterations of outlier suppressing algorithm | |
inInitialPlane | Optional<Plane3D&> | NIL | Initial approximation of a plane (if available) | ||
outHoleRegion | Conditional<Region>& | Region of the found hole | |||
outHoleCenter | Conditional<Point3D>& | Center of the found hole | |||
outPlane | Plane3D& | ||||
outInliers | Optional<Array<Point3D>&> | NIL | Points matching the computed plane | ||
outDistances | Optional<Array<float>&> | NIL | Distances of the input points to a resulting plane | ||
outSignedDistanceSum | Optional<float&> | NIL | Sum of signed distances of the input points to a resulting plane | ||
outDistanceSum | Optional<float&> | NIL | Sum of distances of the input points to a resulting plane | ||
outSquaredDistances | Optional<Array<float>&> | NIL | Squared distances of the input points to a resulting plane | ||
outSquaredDistanceSum | Optional<float&> | NIL | Sum of squared distances of the input points to a resulting plane |