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Plane3DOrientation
Computes the orientation of a plane as angles in the range from 0 to 180 between the plane and coordinate planes.
Syntax
C++
C#
void avl::Plane3DOrientation ( const avl::Plane3D& inPlane, float& outAngleXY, float& outAngleXZ, float& outAngleYZ, atl::Optional<avl::Point3D&> outPointOnPlane = atl::NIL )