Box
Description
When box need to be rotates, one should use Rectangle2D, which is float-based and capable of storage information about angle.
struct Box { int x; int y; int width; int height; };
Structure fields and default values (if defined) are described below:
struct Box { Integer X; Integer Y; int Width; int Height; Integer X( void ) const { return X; }; Integer Y( void ) const { return Y; }; int Width( void ) const { return Width; }; int Height( void ) const { return Height; }; bool operator == ( const avl::Box& rhs ) const { return X == rhs.X && Y == rhs.Y && Width == rhs.Width && Height == rhs.Height; } bool operator != ( const avl::Box& rhs ) const { return !(operator==(rhs)); } };