Rectangle2D
Description
Represents a rectangle and angle of its rotation.
struct Rectangle2D { Point2D origin; float angle; float width; float height; };
Structure fields and default values (if defined) are described below:
- Point2D Origin - Defines the top-left corner of the rectangle
- float Angle - Rotation angle
- float Width - Horizontal size
- float Height - Vertical size
struct Rectangle2D
{
Point2D Origin;
float Angle;
float Width;
float Height;
Point2D Origin( void ) const { return Origin; };
float Angle( void ) const { return Angle; };
float Width( void ) const { return Width; };
float Height( void ) const { return Height; };
bool operator == ( const avl::Rectangle2D& rhs ) const
{
return Origin == rhs.Origin &&
Angle == rhs.Angle &&
Width == rhs.Width &&
Height == rhs.Height;
}
bool operator != ( const avl::Rectangle2D& rhs ) const
{
return !(operator==(rhs));
}
};
